Thirteen-year-old best friends, who describe themselves as “two lobes of the same brain,” visit an eccentric uncle at his Vermont mansion, and in the tradition of such vacations, end up in peril. Gregory, the smart-alecky one, warns his friend Brian that Uncle Max is eccentric, but it becomes obvious when they arrive and he has the butler burn all of their luggage. Uncle Max prefers that boys wear knickerbockers and speaks like a character out of Dickens.
Exploring the house, the boys discover a curious board game without any rules but with a layout that seems to correspond to the old, Victorian house and its grounds. As the boys solve puzzles, the board expands to reveal more pathways and tests. It’s no Candyland, though… more like Zork, with gruesome monsters lurking in the dark, trolls, and a mysterious stranger with a bladed yo-yo. Someone really should have taught these boys not to get involved in a magical game before they know the rules… or the stakes.
A bit like Narnia by way of Lemony Snicket’s Series of Unfortunate Events, this first book in a series has marvelously despicable villains and writing that combines a real sense of malice with a wicked, nutty sense of humor. Like Philip Reeve’s Larklight, it’s published for kids and younger teens, but there are jokes for the adults mixed in.
I liked the friendship in this book. The boys are very different, but they “get” each other; Gregory’s off-the-wall sense of humor is balanced by Brian’s quieter, deep-thinking approach to problems. They may get on each other’s nerves, but neither doubts that the other will be there when it counts.
The ending has some nifty twists and sets the story up to continue in three more books.
Check the WRL catalog for The Game of Sunken Places.