Tim Westover’s Auraria begins with James Holtzclaw, employee of H.E. Shadburn and the Standard Company, travelling out of his familiar urban world and into the mountains of Georgia. His case is stocked with gold, pen and ink, and his notary stamp — this journey is business. The Standard Company deals in land deeds and development. Shadburn’s newest venture: buying up the land in the forgotten gold rush town of Auraria.
There was a real Auraria. It’s now a ghost town near Dahlonega, GA. It was settled in the 1830s and abandoned when the gold ran out. You’re almost tricked (for half a page) into thinking Westover’s book is historical fiction. It’s not.
As he works his way through his list of properties, Holtzclaw struggles to understand what he’s got himself into. The town is full of people who’ve stayed behind, though its heyday is long gone. Those who pan for gold in the mountain streams only find a few flakes, if any. The proprietors of the local hotels seem resigned to slow, local business. But Holtzclaw knows his stuff when it comes to buying land from poor folks. What he doesn’t expect is the strange girl who calls herself a princess. He doesn’t expect glimpses of otherworldly beings in the forest. He doesn’t expect the piano that plays itself, or the impossible house, or the talking turtle, or Mother Fresh Roasted and her chickens.
And yet, Holtzclaw is determined. Thanks to his efforts, the Company is successful — more or less. With some hasty construction and advertisements in the papers, the ghost town is transformed into a Tourist Attraction. Holtzclaw, however, is still ill at ease. The town’s new dam isn’t holding water, and neither are Shadburn’s excuses for his odd behavior and business decisions. As for the Aurarians, are they with him, or against him? What’s the future of their town if the Standard Company’s plans fail? What’s Holtzclaw’s future?
And what is he going to tell the tourists to explain away the next magical rain of fruit?
Westover doesn’t explain the magic. As I read, I felt Auraria was all the more real because of it. Like any small town in the mountains, it’s secluded, it’s old, and everybody takes its oddities for granted. There’s no logic to Princess Tralyhta or Mr. Bad Thing. That’s how it is, in this town.
If you like fast-paced adventure and clear-cut answers, you probably won’t make it past the first page. But if you’re looking for a slow, sweet, surreal fantasy that will put you in mind of small towns and mountains, this is a book you’ll want to take a look at and read.
Check the WRL catalog for Auraria.