I can’t think of a more unlikely animal to swath in the robes of a noble hero than a mouse. After all, mice have a position about as close to the bottom of the food chain as is possible, and seem to spend the day scurrying around tucking food away and trying not to get eaten themselves. Shouldn’t the fighting be left to those creatures that were born with rippling muscles or fearsome claws or at least a mighty roar? Maybe it is just this somewhat odd juxtaposition between underdog and champion that has piqued the interest of several authors including David Petersen.
In his fictional medieval world, mice have created cities tucked away in tree roots and rocky caverns where they are protected from discovery by predators. Travel between cities is treacherous, and mice that need to make the trip are protected by the Mouse Guard. Originally called into action as soldiers, recent times of calm and prosperity have altered their role into a more passive one of watchful escorts to merchants.
Kenzie, Saxon, and Lieam are three members of the Mouse Guard, who are trying to track down a grain merchant that disappeared while traveling between cities. In searching for his person (or his body), the trio stumbles onto a plot that threatens the very foundation of their world. Can they prevail against the worst threat their society has ever faced before? As one of their sayings goes: “It’s not what you fight, but what you fight for.”
Winner of the 2008 Eisner Awards for Best Publication for Kids and Best Graphic Album, the ink work is phenomenal, with deep shadows and sharp edges. This then sets up space for waves of watercolor-like hues to paint the appropriate mood, whether it is bright sunny beach scene or the terrifying glow of burning embers.
Recommended for readers of graphic novels who love a good adventure story and fiercely adorable protagonists.
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