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Archive for the ‘Graphic novel’ Category

Lovelace and BabbageCharles Babbage, once described as “a logarithmetical Frankenstein,” was an eccentric Victorian inventor who is widely credited with inventing the first computer, although it was never built in his lifetime. Ada Lovelace, the daughter of mad, bad, and dangerous Lord Byron, was an exceptionally talented mathematician widely credited with creating the first computer programs, although she had no computer on which to run them.

Babbage died a bitter man, offended that the British government never funded his “Analytical Engine.” Lovelace met an even unhappier end, bankrupting herself at the horse races and dying at the age of 36. That’s the history. But wait!

In this alternate history graphic novel, animator and cartoonist Sydney Padua brings Lovelace, Babbage, and the Analytical Engine thundering back to life for adventures in a steampunk London. History, mathematics, gears and cogwheels, bad puns, and Boolean logic jokes mingle in this thoroughly geeky appreciation of computing history’s early days. There are cameos by Her Majesty Queen Victoria, who presides over the invention of the lolcat; Luddites; a 19th-century version of the oh-so-helpful Microsoft paper clip; and that cigar-chomping, rock star engineer, Isambard Kingdom Brunel.

The graphic novel is a bit of a Frankenstein’s monster itself, a comic adventure stitched together with anecdotes of Victorian mathematics and computer science excavated from period letters and publications. Padua meant to post just one web comic about Lovelace, but her research led her down a rabbit hole that first became the blog 2dgoggles and later transmogrified into this book. There’s no straight-line narrative; you’ll flip back and forth between the comic panels and the extensive, no, really extensive footnotes1 , which explore historical Babbage and Lovelace’s lives and writings. An appendix concludes with diagrams of Babbage’s steam-powered calculating monstrosity.

1 I don’t just mean that this comic has footnotes, I mean that the footnotes have endnotes2.

2 And the endnotes also have footnotes.

Both the book and the blog are particularly recommended for fans of Kate Beaton’s Hark, A Vagrant! and others who enjoy tongue-in-cheek history with lots of all caps and exclamation points.

Check the WRL catalog for The Thrilling Adventures of Lovelace and Babbage.

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jacketAnda is a skilled player in a multiplayer online game called Coarsegold Online who learns about gold farmers – paid players in the game who simply hunt and gather treasures in the game for other high-bidding players who pay for, rather than earn, these points and tokens. At first annoyed by these illegal “cheaters,” and shortly after hired to hunt them for money, she learns that these gold farmers are overworked, poorly compensated players in other parts of the world for whom gold farming is not just a game, but their livelihood. Anda deals with conflicts with others in her guild in the game, confronts her own conflicted feelings about the gold farmers, tries to allay her parents’ concern about her online behavior, and struggles with right and wrong from different perspectives. I had been waiting since September 2014’s reviews for this book and was not disappointed by this beautiful graphic novel.

Unfortunately, the book starts with what I believe to be a possibly irresponsible misstep by Doctorow–an introduction addressing the gap between those who make and those who consume products today, followed by an oversimplified treatment of this complex problem involving a young person. Sometimes a little information is bad thing for young readers, such that I recommend parents read this alongside their young readers, as well-intentioned Anda’s online actions in the real world could be harmful. I’d have preferred the author let the story stand alone as a beacon of awareness or call to action for those who would interpret it as such.  I don’t think it is for Mr. Doctorow to address young readers “You still have to do the harder work of risking life, limb, personal fortune, and reputation”–this book is aimed at 13-year-olds!  This is my personal, perhaps overprotective opinion, but I will leave you to decide.

Now let’s consider the loveliness that exists beyond the introduction. The artwork is stunning (who could leave that cover on the shelf?), the watercoloring effect giving subtlety and life to the seemingly simple black line drawings; the ruddy cheeks under the stark white big eyes are particularly expressive in many of the characters. I am interested in picking up Jen Wang’s other title Koko Be Good for more. The transitions between online and real life are creatively rendered with dreamlike segues, and online interactions are punctuated with message boxes and buttons to keep even the least tech-savvy reader on track, and to speak to the experienced gamer in the visual language in which they operate. The lead character, Anda, is a smart, sensitive, independent gamer girl with supportive, loving parents in a healthy home–eschewing the trend of abusive or clueless parents in young adult fiction–whose character and friends give readers a spate of female gamer heroines for a change. The cast of characters is fully-developed, showing different sides in the many situations that happen throughout the book which keep the plot moving and interesting.

I recommend this book for graphic novel fans of Persepolis, by Marjane Satrapi and Anya’s Ghost by Vera Brosgol.

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jacketThis volume of collected webcomics from Jillian Tamaki was a no-brainer purchase for the Young Adult Graphic Novel collection–it is centered on teen protagonists at an X-Men/Hogwarts-type boarding school, and is written and illustrated by the illustrator of the Printz Award-winning This One Summer. Upon receipt, it was cataloged for the Adult Collection, and when I sat down to reconsider its classification, I was hooked, and honestly doubtful as to just where this quirky volume should reside.

From page one, I compared the smart, sadly existential, darkly humorous tone to that of the late great Charles Addams, whose out-of-print collected works I own (as does the library) and cherish. I have no idea if the young Tamaki is influenced by his work at all, but I was thrilled to discover this texting, blogging, Dungeons & Dragons-playing fictional world that offers the same unpretentious and masterful mix of the sophisticated and the absurd for a new generation. You’ll meet Everlasting Boy, unable to die and doomed to live a teenaged life over and over; lizard-headed Trixie, obsessed with her looks and boys; the optimistic and shape-shifting Wendy; and her cynical friend Marsha, who is secretly in love with her; the laser-shooting Trevor who is dying to fit in; and Cheddar, the popular jock who defies stereotypes in secret. Don’t let me forget the cigarette-smoking performance artist Frances. The teens vary in form from dinosaur-faced, to feline, to human, and range in abilities from physical regeneration to object conjuring, but these aspects of this cleverly created world are second to the teen high-jinks and angst, making it both bittersweet and fun.

Unlike a collected volume of subsequent comic issues or a traditional graphic novel, this a collection of individual webcomic strips which, though ordered, may disappoint readers who like segues and seamless plot sequences. The series also poses more questions than it answers, so that this will appeal to a more literary older teen or adult reader.

In conclusion, I think this volume may live most happily in the adult Graphic Novel collection, as many young webcomics fans to whom this style of work would appeal have already read the run of this series online, and because enough of our teen readership already knows to cross into the Adult Graphic collection for more mature reading. This collected edition will appeal to sophisticated young adult, new adult, and other adult readers of more thoughtful graphic works. I recommend for fans of An Age of License, The World of Chas Addams, and I Kill Giants.

Check the WRL catalog for Super Mutant Magic Academy

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cemeteryCharlaine Harris is the author of several popular adult fiction series (Sookie Stackhouse, Aurora Teagarden, and the recent Midnight, Texas series).  In this adult graphic novel, Cemetery Girl, she teams up with author Christopher Golden, who has written both adult and teen fiction (Secret Journeys of Jack London), and illustrator Don Kramer, who is known for numerous projects at Marvel and DC Comics.  The team has created an engaging and dark story about a girl who calls herself Calexa Rose Dunhill.

The story opens with the girl being dumped in the cemetery — presumed dead.  When she wakes up a few panels later, she only has fragmented memories of her previous life. It is enough for her to realize someone wanted her dead. She is scared to call the police or even leave the cemetery because she doesn’t know who was after her or why.

While she’s working out how to find food and stay safe, she witnesses a group of young people performing a black magic ritual in the cemetery. In their efforts to bring a friend back from the dead, they kill the friend’s sister as a blood offering. Calexa has to figure out how to tell the girl’s family what happened without putting herself in danger.

The plot moves quickly and is well-illustrated to add a sense of danger to the story. I particularly enjoyed the disjointed images from Calexa’s memories. There is a frustration in not having everything clearly seen that made me feel connected to what Calexa must be feeling.

This is the first in a trilogy.  Looks like Book 2 will be available in October 2015.  I can’t wait!

Check the WRL catalog for Cemetery Girl

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gaimanThe Graveyard Book was originally published as a novel in 2008 to a flurry of well-deserved praise, eventually earning the Newbery Medal, Carnegie Medal, and Hugo award. The story follows a boy named Nobody Owens, nicknamed Bod, who, as a very young child, flees to a graveyard after his parents are murdered by a man named Jack. The ghosts, after a heated discussion, extend to Bod the Freedom of the Graveyard, which protects him and allows him to interact freely with the dead. Of course, there is a limit to what a ghost can do, so Bod is assigned a Guardian, named Silas, who is neither living nor dead, and who can go out into the world of the living and procure the supplies that the boy needs. He begins his new life amongst the stones and tombs, protected from harm as Jack continues to search for his missing victim.

The story is wistful and haunting. The reader feels the great loss that Bod has experienced, yet he is himself too young to understand it fully. It’s not that the ghosts make bad parents; it’s just that a bit of emptiness haunts the margins of the book: the reader’s knowledge of the family life and friends that this little boy has been denied by virtue of his situation. This sense of longing can’t easily be shrugged off. Even leaving the graveyard puts him in serious risk, as the killer Jack can reach him if he wanders outside the gates.

The novel has been adapted by P. Craig Russell, who has won Harvey and Eisner awards for other projects, and who also created a exceptional graphic adaptation of a previous Gaiman book, Coraline. In this instance, the adaptation was done by Russell, but he only drew one of the chapters himself. Each chapter is done by a different artist, seven in all, and the illustrations are stunning. Sometimes having multiple artists can adversely affect the continuity of the visual storytelling, rending it difficult to recognize a character from one section to the next, but not in this case. Each section is unique, but all of the artists do a remarkable job of capturing the atmosphere of the book.

Recommended for readers of science fiction, horror, and graphic novels. Although the book is marketed as being for young teens, it is appropriate for adult readers as well.

Check the WRL catalog for The Graveyard Book, Volume 1

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heroRefreshing and reinventing old superheroes has become somewhat fashionable recently, with rather mixed results. Some characters, like Batman, have seen so many iterations that it is difficult to separate them all, or find new ground to cover without being completely repetitive or utterly discarding canon. One good thing that has come out of this trend is the resurrection of old characters that never caught on, but were worthwhile for one reason or another.

The Green Turtle was a World War II superhero with a very limited run. He was created by a cartoonist named Chu Hing, who was one of the first Asian-Americans to enter the American comic book industry, a business with limited diversity, especially back in 1944. Hing obscured the face of his protagonist so that, even if he was not allowed to make his character officially of Chinese descent, there is enough obfuscation for the reader to make their own decision about his heritage.

It is this character that has been brought back to life in The Shadow Hero. Living in Chinatown are two immigrants and their son, Hank. Each parent brings with them shadows of their old life and unfulfilled expectations from their new life. Hank is the reluctant heir to a melting pot of their issues. There certainly isn’t any early indication of his superhero future, as he is quite content to work in his father’s grocery store, nursing the hope to eventually pass it on to his own son someday. But no superhero comes to being without some trauma, and his parent’s legacies eventually, violently, come to alter their offspring’s future in unimagined ways.

Gene Luen Yang, author of the Printz Award winning American Born Chinese, brings a strong sense of time, place, and culture in this story. I don’t think I’ve ever read a superhero story where family and cultural heritage is this central to the creation and continued development of the character. The people surrounding Hank encompass a wide range of types without sinking in to caricature. His mother is especially complicated, being infuriating and relatable in equal measure. Parents want what’s best for their child, but so often their view of what is best is founded on what they perceive to be missing from their own life.

Recommended for readers of graphic novels, superhero stories, and anyone with an interest in stories about family dynamics.

Check the WRL catalog for The Shadow Hero.

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giantsBarbara is a fifth-grader who lives with her big sister and her older brother. She sticks out from her peers for myriad reasons: she wears a different pair of animal ears every day; she is completely unable to interact with people in a normal manner; and she is obsessed with her quest to kill giants. She tells stories of many bloody, violent battles with the monsters, and sees signs of an impending attack that no one else notices. Armed with Coveleski, the Giant Slayer (the name she gave her war hammer), she is tough, smart, and in many ways completely unlikable. When finding herself cornered, either physically or emotionally, she lashes out with a vicious intensity.

Offsetting her brutal ferocity is Sophia, a sunny, gentle girl who is new to the neighborhood and is fascinated by Barbara’s stories of giants and the imminent war. As damaged as Barbara so obviously is, she cannot completely cast Sophia aside, and the reader gets glimpses of what looks like desperation for normalcy peeking through her façade. But Barbara is pretty expert in keeping people from hurting her emotionally, and even Mrs. Molle, the school psychologist, finds Barbara a tough case to figure out.

Heavy in the air is a secret, something so terrible that it is driving Barbara into a world of fantasy in order to find some solace. So strong is her emotional shutdown, that even people’s words are blacked out whenever the topic is mentioned. Bit by excruciating bit, her secret is revealed to the reader, as she finds herself unable to keep things contained and her raw pain is brought to the surface

Graphic novels can be a fantastic medium for delving into tough, sensitive topics, as the art can make a reader comprehend those quiet moments of complete emotional devastation better than any possible combination of words. The illustrations by JM Ken Niimura are subtle and explosive as appropriate. Joe Kelly’s writing is nuanced and tense. Recommended for readers of graphic novels, and anyone who likes journeys of self-awareness or coming-of-age stories.

Check the WRL catalog for I Kill Giants.

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mushAs someone once quipped, “they don’t have issues, they have an entire subscription.” Six dogs of varying breeds make up this sled dog team, and each has their own flavor of neurosis. Dolly is the lead dog, and is consumed with an existential crisis, constantly wondering why she was chosen to lead, and whether or not she has the skills to be successful. Winston is a purebred Samoyed, and bears the heavy burden of his blue blood with mounting desperation as his chances of passing on his valuable genes seem slimmer as each season passes. Buddy, a strong but not particularly bright wheel dog, has been used several times for mating, but this has confused him about his exact relationship with the mother of his pups. Venus, Buddy’s unwilling partner in puppy making, has to fend off his amorous advances and her increasing frustration with her lack of choice in these matters. Guy is determined to take over the lead position from Dolly and is willing to manipulate the other dogs into helping him. And finally there is Fiddler, part philosopher, part devil’s advocate; he seems to be able to figure out everything, except what he actually wants for himself. The owners of this motley crew are a man and a woman who intentionally moved far away from all other people, and are dealing with their enforced solitude with varying levels of success.

The dogs live to run, and it is only in their long stretches of down time that they are forced to turn to social drama as an antidote to boredom. Buddy flirts, Venus rebuffs, Dolly questions, Guy plots, Winston preens, and Fiddler philosophizes. For all the soap opera-like drama as they jockey for their rightful place in the world, either real or perceived, the dogs are relatable and quite often funny. Somewhat gloomier is the relationship between the humans, who each only have one other person they can interact with. For both parallel stories, nerves can only fray so much before something drastic will occur.

The story is an engaging, quick read. Some of the humor is more appropriate for an older crowd, especially Buddy’s repeated attempts to compliment Venus based on her litter-making skills. Recommended for readers of graphic novels and character-driven stories.

Check the WRL catalog for Mush! Sled Dogs with Issues

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legendA lot of admonishments are made about not judging a book by its cover. But as I was browsing our shelves, I came across this dark little volume and was immediately intrigued. Mimicking a dinged up, ink spattered journal, its rather grandiose title The Stuff of Legend was set above the drawing of a stuffed bear. Its face set with a sense of purpose, the bear steps towards the reader as if walking towards its destiny, glancing at the toys behind it with a look of either challenge or warning. It is an arresting image, but despite the ominous subtitle, The Dark, I picked up the book fully expecting the fluffy cuteness of the bear to be the reader’s companion through the story, juxtaposed against whatever low-level gloom the authors threw at the character. After just a few pages I realized I was entirely off base.

The story has some familiar elements: a young boy and some toys that come alive, but only when humans are not there to witness the transformation. One of the toys is even a piggy bank, but this book is definitely not a Toy Story knock-off. Set in 1941, with the boy’s father off fighting in the war, a great and unexpected evil is about to invade the world. Straight out of every child’s nightmares, the Boogeyman is in the closet. One night his nightmarish tentacles emerge from behind the door to snatch the boy, leaving the toys behind in shock. Should they venture in after him to save their owner? Or should they maintain their directive of non-interference?

Obviously, if all the toys decided that discretion is the better part of valor, this story would have ended after only a few pages. Instead we follow a few brave toys who volunteer (or get volunteered) to go into the darkness after the boy. The world on the other side of the door is truly transformational, and the long quest begins.

When I finished book 1, my only thought was that I needed to get book 2 as soon as possible. The story is gloomy, yet riveting and absorbing. The artwork is appropriately dingy in sepia with dark shadows staining every scene. So far, four books in the series have been published, and there is a promise of a fifth volume later this year. Recommended for readers of graphic novels, light horror, an adventure books.

Check the WRL catalog for The Stuff of Legends

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AvatarTheLastAirbenderI know that having children is a life-enriching experience but I didn’t expect my almost-grown children to get me hooked on an initially unappealing children’s T.V. show; Nickelodeon’s Avatar: The Last Airbender. At first the cartoons and martial arts action seemed cheesy, but the show delivers a compelling story filled with friendship, family (good and bad), coming of age, and sympathetic but realistically flawed characters.

The story is set in a fascinating universe where certain people have an innate ability to move and control physical matter, called bending. All benders can move only one element: either earth, water, air or fire. All, that is, except the Avatar who can bend all four, and this power is meant to be used to keep balance and harmony in the world. The Avatar disappeared over one hundred years ago which allowed the Fire Nation to wage a war to take over the world. In the first episode our heroes Katara and Sokka discover that the Avatar, Aang, has been frozen in an iceberg for a hundred years as a twelve-year-old boy. The three of them set off on journeys and adventures all around the world, gathering friends and enemies, such as plump, kindly General Iroh who dispenses sage advice and cups of tea, or short, blind Toph who seems helpless, but is much tougher than everyone else. The situation often looks dire, but as Katara says in the opening sequence, “I believe Aang can save the world.”

The well-developed universe includes real martial art systems as the basis for each type of bending and buildings, costumes and cultures based on real ancient Asian cultures (although sometimes mixed). But the best invention may be the chimeric animals! Aang has a huge, furry, guinea-pig-shaped Flying Bison named Appa that you can’t possibly see without wanting one.

There are many spin-off works such as the sequel The Legend of Korra  which expands on the story of the Avatar. It occurs seventy years later than Avatar: The Last Airbender and features that show’s character’s children and grandchildren. They live in Republic City which bears an uncanny resemblance to 1920s New York City.  There are also graphic novels some of which are drawn by the same artists and include original stories that are not in the original show like Avatar the Last Airbender: The Promise.

Like Doctor Who or Spirited Away this is great for the whole family to watch together. The stories are simple enough (and active enough) to appeal to the youngest set while the geopolitical wrangling and character development is enough to keep adults coming back for more.

Check the WRL catalog for Avatar: The Last Airbender.

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marchCongressman John Lewis has spent almost the entirety of his life fighting for justice and civil rights in America. March is a trilogy that brings to life his experiences and struggles in a deeply personal account that is both inspiring and riveting. The first volume was published in August 2013, and the second was just released in January 2015.

The story bounces back and forth in time between the inauguration of President Barack Obama and Congressman Lewis’ own history, starting when he was a young child in Alabama, the son of a sharecropper. This serves as an effective juxtaposition between how far African-Americans have come and where they were just a short lifetime ago. Congressman Lewis weaves his narrative adroitly, using stories like his experience being in charge of his family’s chicken coop to build a foundation for his ongoing dedication to non-violence. His eagerness for education sometimes chafed against the needs of his family’s farm, but Lewis pressed on in his quest for learning. Along the way, he also got an education on the social injustice that tried to keep the worlds of blacks and whites separate.

Early on, his path crossed with the older, more established Dr. Martin Luther King, Jr. The reader knows what the young John Lewis does not: that this initial meeting is between two men who will become icons. This part is intentionally quiet; the reader silently follows Lewis on the journey to King’s church for the meeting, feeling their nerves get tighter and tighter in anticipation along with the narrator’s. It is an exceptionally well-executed scene.

Lewis eventually joins a local pacifist group committed to non-violence in their quest for desegregation. A larger group, the Fellowship of Reconciliation, had published a comic book called Martin Luther King and the Montgomery Story which helped serve as guidance and inspiration for their work. Although this item is no longer available in print, it is obtainable in full-text online through Stanford University’s Martin Luther King Jr. Papers Project. As an avid reader of graphic novels, this was a fascinating piece of literary history.

Nate Powell is a talented illustrator and took up the daunting challenge of depicting major historical figures with particular sensitivity. He is a previous winner of the Eisner Award for his book Swallow Me Whole and his work is always worth a look just on its own merits. March, was named a Coretta Scott King honor book in 2014 for co-authors John Lewis and Andrew Aydin.

Recommended for readers of American history, social justice, African-American history, and biography.

Check the WRL catalog for March, Book One.

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yummyIn 1994, Robert “Yummy” Sandifer was executed by fellow members of his gang. He was 11. What was his crime? In the eyes of his killers, he was bringing too much police and media attention to their part of town. Eager to prove himself to older gang members, he had shot wildly into a group of kids playing in the street, killing a 14-year-old girl named Shavon. Yummy’s murderers were only 14 and 16 years old themselves. The shocking nature of his death as well as his life landed his mugshot on the cover of Time magazine and a mention by President Bill Clinton in a speech addressing the three-fold increase in homicides in Chicago since 1980.

What would drive a child to become a hardened gang member at such a young age? Author G. Neri uses a fictitious narrator, named Roger, who is the same age as Yummy, as his vehicle for exploring the cause and provocation for his conduct. The story unfolds with few surprises: abuse, abandonment, and a lack of supervision that left Yummy to find his own amusement out on the streets. Arrested for the first time when he was 8, he quickly came up against a shortcoming of the state laws regarding juveniles. Since no juvenile could be convicted of a felony, gangs eagerly took advantage of this law, using young men to do hard crimes with no harsh consequences. Yummy was just one of a veritable army of children living on the streets and committing crimes to please their gang leaders.

Were Yummy and other juveniles in the same situation monsters or children? The authors don’t pretend to have a pat answer. Finding a solution to the spiral of violence would be ideal, but first the problem itself needs to be understood. Human troubles are always fraught with nuance and are hostile to simple resolutions. Instead, the book aims to shed light on the lives of the different players, in order to bring some humanity to what is otherwise just a grim set of statistics on youth gang life.

Designated a Coretta Scott King Award honor book in 2011, this title is a tough read, but the author brings a lot of honesty and reality to the dramatization of these real events. Recommended for readers with an interest in graphic novels, American history, and social justice.

Check the WRL catalog for Yummy: The Last Days of a Southside Shorty

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Cover art. Watson and Holmes standing before crime tapeSherlock Holmes and John Watson have been repeated, revived, and reimagined countless times in literature, in addition to TV and movies. Whatever dreams Arthur Conan Doyle had for his creation, I doubt he could have foreseen the wild success and immortality his work has achieved. As a mystery lover and a graphic novel lover, I was intrigued by the combination of my two favorite genres, and I love a good twist on a classic.

In this iteration, writer Karl Bollers conceives both characters as modern African Americans living in New York’s Harlem district. Watson, not yet a doctor, is an Afghanistan war vet working in a clinic. Sherlock is a dreadlocked, fedora wearing PI who steps easily into the storied role from the first “Elementary…” that passes his lips. The game is indeed afoot.

A seemingly unconnected string of murders and kidnappings brings the two together. The duo dash through the streets of New York, chasing clues and hoping to stay one step ahead of their increasingly desperate quarry. The Baker Street Irregulars make an appearance, as well as Sherlock’s brother Mycroft, although he quite understandable prefers the nickname “Mike.”

Why does Watson join Holmes in his quest? I think this is the crux of any successful remake of Sherlock: tying the two characters together not only in their interactions with each other, but making their collective motivations realistic and sympathetic to the reader. As this volume only covers the first arc of the series, much of the interaction between the two characters is a slow buildup of that relationship, and the acknowledgement that sometimes what drives you can’t be easily explained, even to yourself.

My only issue with this title is that the author did such a fantastic job of echoing Sherlock’s unique way of speaking, that I couldn’t help but hear his voice in my head with an English accent, which jarred against the setting. However, since this is such an intrinsic part of the character, I can’t really knock the authors for being too successful.

The art in this series has a rough quality, with some lines still maintaining the attributes of a sketchbook rendering. At times the faces of characters are executed in detail, at others they are kept fuzzy as the viewer’s eye is pulled back to take in more of the scene. The coloring is downright phenomenal, with scenes moving fluidly from night to day or outside to computer-screen lit inside. I eagerly look forward to a second volume.

Recommended for readers of mysteries, graphic novels, and crime fiction.

Check the WRL catalog for Watson and Holmes: A Study in Black.

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Artistic rendering of Hellfighters charging into battleWhile the majority of people are (hopefully) aware of all-black regiments that have fought for America like the Tuskegee Airmen or the Buffalo Soldiers, many do not realize that there were black soldiers who fought in WWI. Highlighting a piece of our nation’s history that has been minimized, ignored, and forgotten, Max Brooks brings the story of the 369th Infantry Regiment roaring back to life. Although the account is fictional, much of the storyline and action comes directly from historical accounts. The amount of research that went into this book is readily apparent and helps ground the story in the mud-laden reality that was life in the trenches.

The first sixty pages of the story cover the forming of the regiment and their training before they are sent overseas. While this might seem like a lot of space to dedicate to inaction, it sets up the reader’s understanding of the social injustice that surrounds the men. These individuals are not just going to war, they are putting their lives on the line to help defend a country that allows them to be beaten, treated lower than dogs, and murdered without hope for justice. It then comes as no surprise that when they are finally about to go off to war, the other New York National Guardsmen, the Rainbow Division, get a parade in their honor, but the 369th are not allowed to attend because “black is not a color of the rainbow.”

Once in France, they are eventually sent to the front lines during a particularly desperate part of the war. As the narrator, Edge, explains: “while our own country didn’t want us, another country needed us.” The French called them the “Men of Bronze”, but after showing their fierceness on the battlefield, the Germans dubbed them “The Harlem Hellfighters.” Several of the characters in the book are actual historical figures, including Eugene Jacques Bullard, a pilot and veteran of both World Wars, and Henry Johnson, who was the first American, black or white, to receive the French Cross of War. The 369th spent 191 days in combat, longer than any other American unit.

The narrative is gripping and entertaining, weaving together the current story and episodes from the individual’s pasts. The characters are concurrently honorable and flawed, but their dignity in fighting both the war they volunteered for and the war on their skin tone is moving and well-executed. The illustrations are by Caanan White, an African-American artist best known for his work on “Uber”, an alternate-ending WWII horror story. White is certainly experienced in depicting scenes of war with all the grit and the violence and intensity. I was often times glad that the art was in black in white, rather than color.

Recommended for fans of military history, civil rights history, and graphic novels.

Check the WRL catalog for Harlem Hellfighters.

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Cover art, Satchel Paige on baseball moundThis week I have selected titles in honor of Black History Month. For other recommended titles that I have already reviewed, please check out Bayou, Incognegro, and African-American Classics.

Calling the life of Leroy “Satchel” Paige remarkable seems an understatement unworthy of its subject. But how else could you describe a man who, though held back by the bitter shackles of Jim Crow, embarked upon a baseball career that lasted six decades and earned accolades from fans and competitors alike. Joe DiMaggio called Paige “the best and fastest pitcher I’ve ever faced.”

Rather than a straightforward biography of Paige, the author chooses to present the story through the eyes of a man named Emmett, an African-American sharecropper from Alabama who has baseball aspirations of his own. Emmett’s story overlaps with Satchel Paige’s every few years, starting in 1929 with Paige’s early days in the Negro leagues through 1944, which is four whole years before Paige becomes one of the oldest rookies ever in Major League Baseball at age 42.

Emmett’s life and experiences as a sharecropper are filled with reminders of his place in society: daily doses of disrespect and not-so veiled promises of violence if he steps out of line. He watches Paige, a talented, cocky, showboating athlete who doesn’t seem to show the weight of society’s injustice on the mound. In this biography, Paige lets his pitching do the talking for him, tightening up his form and getting strikeouts when it matters most, whether it is in a Negro League game or a white team vs. black team barnstorming game.

This story is a well-paced, easy read, and although categorized as a children’s book, it is approachable by readers of all ages. The art is clean, although the characters aren’t particularly expressive; this serves to keep the emotional focus of the story on the narration.

Recommended to readers of history, specifically sports history and civil rights history.

Check the WRL catalog for Satchel Paige: Striking Out Jim Crow

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rachel_risingThis week, BFGB welcomes two new bloggers from Circulation services. Today, Tabor reviews a creepy graphic novel:

The first word that comes to mind when picking up Rachel Rising is — macabre. Flipping through the matte black and white pages will guarantee a similar response. This tale is not for the faint-hearted or those who are not fans of Edgar Allan Poe.

Rachel was normal before this tale began; she had a good life with friends and a loving Aunt Johnny. Unfortunately, her luck runs out even before the beginning of this twisty tale when she wakes up in a grave . . . her own grave.

Instead of being a blue-eyed beauty, Rachel now has permanently blood-shot eyes and unnatural bruises around her throat to match. Not exactly the warm and friendly look she remembers. Further, she discovers that she’s been “dead” for a total of three days, and to top it all off, everyone keeps saying she’s not Rachel. With these elements in play, the story unfolds around Rachel’s investigation into her peculiar situation. A new woman in town hints at being the reason for Rachel’s new appearance, and suggests that they used to be friends.

The setting captures the essence of a small town, complete with the close ties and secrets that bind together the lives of those who abide there. Moore skillfully weaves an impending sense of doom over his characters’ heads. No one is safe from the strange events occurring in this town, and this is illustrated through the trouble that befalls Rachel’s friends. Regrettably, Rachel’s business could kill you or worse — bring you back from the dead.

Moore creates a suspenseful and dynamic tale that ponders the question of what happens when you die, and consequently incorporates timeless stories that encircle mankind. In fact, the wonderment of Moore’s story is that it feels timeless and as if this could happen in any town.

Fair warning:  the work is not a stand-alone, so don’t stop after the first volume if you enjoy this tale. The ongoing nature of the series and the wait for the next issue are the only negative qualities — besides the amount of tragedy.  Questions raised in the first volume will remain unanswered for a while. Overall, the series is worth the wait.

Check the WRL catalog for Rachel Rising

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WhatIfIn the introduction to his unexpected bestseller, author, scientist and web-comic guru Randall Munroe says “They say there are no stupid questions. That’s obviously wrong.” Working in a public library we don’t encounter stupid questions, a more accurate description may be tiring questions. What If’s questions (and answers) turn out to be neither stupid nor tiring, rather they are witty, thought provoking and often very, very funny.

Even the inside of the dust jacket is entertaining (certainly the first time I’ve ever encountered this in a book!). Munroe has drawn a map of the world, but the familiar shapes are not quite right. The key tells us it is “The World: After a portal to Mars opened at the bottom of the Marianas Trench, draining most the Oceans (sorry about that).” After the portal to Mars event there is, of course, a lot less water. There is now a West Atlantic and an East Atlantic, separated by dry land with mountains called (what else?) Atlantis. The mountainous island nation of New Zealand got a lot bigger with an entire new section labeled “Newer Zealand.”

The “Serious Scientific Answers” from the subtitle really are serious. Munroe attempts to answer questions using the best scientific knowledge currently available, and lots of scary looking math. He has a quirky style that he uses to answer some very quirky questions, such as: “How many Lego bricks would it take to build a bridge capable of carrying traffic from London to New York?” This is the sort of question my sons asked all the time growing up, but they didn’t expect (well, I didn’t give) a serious answer. For this question, Munroe gives six pages of Serious Answer, including his famous stick-figure diagrams. (You’ll have to read the book to learn how many Legos you’ll have to acquire to avoid a transatlantic plane fare).

The Absurd Hypothetical Questions can be submitted by anyone through Munroe’s extremely funny, science-based web comic xkcd. I often enjoy the comic, but I admit that some of it goes whoosh straight over my head (these seem to be the ones that my nerdy children laugh hardest at). xkcd are purported to be the only letters in the English language that can’t be pronounced as a word (although I don’t see what’s wrong with saying “Ex, Kay, See, Dee”). Even Munroe finds some of the questions so bizarre that he doesn’t answer them. Some of these get their own sections called “Weird (and Worrying) Questions from the What If? Inbox,” including examples such as, “What is the total nutritional value (calories, fat, vitamins, minerals, etc.) of the average human body?” or “Would it be possible to get your teeth to such a cold temperature that they would shatter upon drinking a hot cup of coffee?” These are not things to try at home. As Munroe says, “I like it when things catch fire and explode, which means I do not have your best interests in mind.”

What If? is a great book for science fans and is fun to browse when you’re feeling like something lighter after plowing through six-hundred page scientific behemoths like The Emperor of All Maladies: A Biography of Cancer, by Siddhartha Mukherjee or Spillover by David Quammen. The questions may be absurd as the subtitle claims, but the answers are scientific and who knows, if you buy a copy for the stocking of your family nerd, it may spark (or rekindle) a lifelong interest in science.

Check the WRL catalog for What If? 

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hiroWhat exactly makes a hero? Take Johnny Hiro: he works paycheck to paycheck as a busboy/dishwasher in a sushi restaurant, has a strained relationship with his parents, and is being sued by his ex-landlord for damage done to his last apartment by a Godzilla-like monster reptile who was taking revenge for sins perpetrated by the mother of Johnny’s current girlfriend, Mayumi. All pretty typical stressors in the life of a New Yorker.

Mayumi is the bright spot in his life, and Johnny strives not only to make ends meet, but to get ahead for her, much more so than even for himself. After a day spent leaping across rooftops with a stolen lobster, engaging in a high speed chase with a van full of stolen fish, or fighting off 47 samurai, he gets to go home to her peppy optimism. She keeps him grounded, and full of hope, despite his many misadventures.

Several celebrities make cameos throughout the pages, which is sometimes played for laughs (Alton Brown, especially) and sometimes rather random. All together they all read as a fond nod to popular culture, especially the continually quoted hip hop lyrics. This might cause the stories to age badly, but for now they are still relatable.

Fred Chao, who is both the author and artist of this series, provides commentary throughout the story that grounds the often absurd plot into humanistic realities. Some of these comments are little gems, which help elevate situations above their most basic reading. Two of my favorites are “Most of the things that affect us will never be explained. They are simply the trickle-down effects of the unknowing decisions made around us.” And “Those hours…hold the most potential for change. That is if we just look up, instead of simply hoping to make it to the next day.”

Sometimes heroes are just normal people who have something to fight for. “Fortunately or unfortunately, there are few happy or sad endings. Most stories simply go on.”

Recommended for readers who like humor and humanism.

Search the WRL catalog for Johnny Hiro.

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